Professional Experience:
Senior Staff Industrial Designer | Agility Robotics | April 2025
Lead ID for agile, bipedal robots, balancing mobility, usability, and human-robot interaction.
Collaborate cross-functionally to integrate sensors, actuators, and hardware into cohesive designs.
Drive concept development and prototyping to deliver scalable, brand-aligned product solutions.
Ensure design excellence through iterative refinement, aligned with UX, engineering, and business goals.
Senior Staff Surface Designer | Agility Robotics | March 2024 - April 2025
Leading industrial design projects, documentation, and drawings
Producing photorealistic renderings for product visualization presentations
Translating industrial design concepts into parametric class-A surface skeleton models
Architecture and detailed design of mechanical layouts/systems
Staff Surface Designer | Agility Robotics | November 2022 - March 2024
Implemented industrial design surfaces using Creo Parametric, meeting Class-A requirements.
Led mechanical concept layout architecture and part detail design for diverse manufacturing processes.
Conducted new process research and development, reporting to C-Suite members.
Senior Design Engineer | Hoover | August 2022 - December 2022
Translated industrial design into parametric class-A Creo Skeleton surface models.
Controlled product consumer-facing surfaces and contributed to product mechanical layout.
Reviewed GD&T CTF drawings and mentored junior engineers.
Surface Design Engineer | Team Penske | February 2019 - August 2022
Engineered parametric class-A car body surfaces for NASCAR Cup Series team cars.
Restructured surfacing methodology, improving surface quality, and database management.
Developed deviation reporting and maintained multiple car body specification databases.
Mechanical Designer/Senior Surfacing Designer | Function Engineering | August 2006 - February 2019
Expert in Class-A consumer-facing surfaces, 3D CAD design, and industrial design implementation.
Consumer electronics architectural layout, mechanism design, and motor control programming.
Designed for various manufacturing processes and collaborated on diverse projects spanning multiple industries.
Additional Experience:
Indie Game Designer | Krewe Studios | April 2013 - Present
Co-founded an independent game development studio.
Launched "Action News Heroes" on Xbox One, overseeing 3D content, business development, and communication with publishers.
Publishing Coordinator | Digimation | September 2003 - October 2004
Managed quality control and publishing of vendor-submitted 3D assets.
Contributed to 3D modeling, texture map creation, and render farming.
Skills:
Proficient in Creo, NX, Solidworks, Alias, and Maya
Mechanical layout and architecture concept generation and design
Expertise in creating aesthetically pleasing surfaces with a focus on design aesthetics.
Strong understanding of the product design process from concept to production.
Education:
Bachelor of Fine Arts (Visual Arts)
Loyola University, New Orleans, LA | August 1999 - May 2002