Professional Experience:

Senior Staff Industrial Designer | Agility Robotics | April 2025

  • Lead ID for agile, bipedal robots, balancing mobility, usability, and human-robot interaction.

  • Collaborate cross-functionally to integrate sensors, actuators, and hardware into cohesive designs.

  • Drive concept development and prototyping to deliver scalable, brand-aligned product solutions.

  • Ensure design excellence through iterative refinement, aligned with UX, engineering, and business goals.

Senior Staff Surface Designer | Agility Robotics | March 2024 - April 2025

  • Leading industrial design projects, documentation, and drawings

  • Producing photorealistic renderings for product visualization presentations

  • Translating industrial design concepts into parametric class-A surface skeleton models

  • Architecture and detailed design of mechanical layouts/systems

Staff Surface Designer | Agility Robotics | November 2022 - March 2024

  • Implemented industrial design surfaces using Creo Parametric, meeting Class-A requirements.

  • Led mechanical concept layout architecture and part detail design for diverse manufacturing processes.

  • Conducted new process research and development, reporting to C-Suite members.

Senior Design Engineer | Hoover | August 2022 - December 2022

  • Translated industrial design into parametric class-A Creo Skeleton surface models.

  • Controlled product consumer-facing surfaces and contributed to product mechanical layout.

  • Reviewed GD&T CTF drawings and mentored junior engineers.

Surface Design Engineer | Team Penske | February 2019 - August 2022

  • Engineered parametric class-A car body surfaces for NASCAR Cup Series team cars.

  • Restructured surfacing methodology, improving surface quality, and database management.

  • Developed deviation reporting and maintained multiple car body specification databases.

Mechanical Designer/Senior Surfacing Designer | Function Engineering | August 2006 - February 2019

  • Expert in Class-A consumer-facing surfaces, 3D CAD design, and industrial design implementation.

  • Consumer electronics architectural layout, mechanism design, and motor control programming.

  • Designed for various manufacturing processes and collaborated on diverse projects spanning multiple industries.

Additional Experience:

Indie Game Designer | Krewe Studios | April 2013 - Present

  • Co-founded an independent game development studio.

  • Launched "Action News Heroes" on Xbox One, overseeing 3D content, business development, and communication with publishers.

Publishing Coordinator | Digimation | September 2003 - October 2004

  • Managed quality control and publishing of vendor-submitted 3D assets.

  • Contributed to 3D modeling, texture map creation, and render farming.

Skills:

  • Proficient in Creo, NX, Solidworks, Alias, and Maya

  • Mechanical layout and architecture concept generation and design

  • Expertise in creating aesthetically pleasing surfaces with a focus on design aesthetics.

  • Strong understanding of the product design process from concept to production.

Education:

  • Bachelor of Fine Arts (Visual Arts)
    Loyola University, New Orleans, LA | August 1999 - May 2002